Individual skill
evaluating-bgs-mods
Use when deciding whether a mod belongs in a modpack — judging mod quality, fit, risk, and pack-value BEFORE download/install. Triggers - "should I add this mod", "is this mod good", "评估这个mod", "这个mod值得装吗", "is this mod worth it", "this mod looks too good to be true", "compare these mods", "does this mod fit my pack". NOT for how to install a mod (use interpreting-mod-author-instructions), load order (writing-bgs-load-order), or conflict resolution (xedit-conflict-audit).
plugins/BB-84C/bgs-modding-superpowers/skills/evaluating-bgs-mods/SKILL.md
Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 4, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 1,532
- Repository last updated
- Nov 6, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
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# Evaluating BGS Mods (judgment skill)
BGS games are systems simulators, not stage plays: the pack is trying to build a world where behavior leaves traces, state feeds back, and stories happen because systems collide. A mod is not admitted because it looks impressive in isolation; it is admitted when it reinforces the pack's declared 风格 and the game's systemic feedback loop. Stability is the floor. 风格 is the soul.
## The Iron Law
```text
+-----------------------------------------------------------------------------------------------+
| A mod earns a place in the pack only by fitting the pack's declared 风格 AND reinforcing the |
| game's systemic feedback -- popularity, screenshots, and download counts are inputs, never fit. |
+-----------------------------------------------------------------------------------------------+
```
## Route gate (one primary skill per intent)