Individual skill

evaluating-bgs-mods

Use when deciding whether a mod belongs in a modpack — judging mod quality, fit, risk, and pack-value BEFORE download/install. Triggers - "should I add this mod", "is this mod good", "评估这个mod", "这个mod值得装吗", "is this mod worth it", "this mod looks too good to be true", "compare these mods", "does this mod fit my pack". NOT for how to install a mod (use interpreting-mod-author-instructions), load order (writing-bgs-load-order), or conflict resolution (xedit-conflict-audit).

plugins/BB-84C/bgs-modding-superpowers/skills/evaluating-bgs-mods/SKILL.md

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Network or broad shell
Last checked
Nov 4, 2026

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1,532
Repository last updated
Nov 6, 2026
License
Apache-2.0

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# Evaluating BGS Mods (judgment skill)

BGS games are systems simulators, not stage plays: the pack is trying to build a world where behavior leaves traces, state feeds back, and stories happen because systems collide. A mod is not admitted because it looks impressive in isolation; it is admitted when it reinforces the pack's declared 风格 and the game's systemic feedback loop. Stability is the floor. 风格 is the soul.

## The Iron Law

```text
+-----------------------------------------------------------------------------------------------+
| A mod earns a place in the pack only by fitting the pack's declared 风格 AND reinforcing the    |
| game's systemic feedback -- popularity, screenshots, and download counts are inputs, never fit. |
+-----------------------------------------------------------------------------------------------+
```

## Route gate (one primary skill per intent)