Individual skill

game

Make or change a rules-plus-view multiplayer web game inside a Homie studio — the server runs the rules, each browser predicts its own movement and renders the game, strangers meet in public rooms, bots fill empty seats, rounds end and restart — prove it with two browsers finishing a round, and give it an epic landing page (a full-bleed hero from its own footage or art, the pitch, Play, phone / computer / TV, live rooms, how to play, credits). Use when someone in a Homie studio (a folder with studio.json) asks for a new game, a change to a game, a game whose own AI decides (opponents picking tactics, an NPC's reaction, a director's call, a turn's move), or a better page for a game ("make my game's landing page epic").

plugins/homie-rocks/homie/skills/game/SKILL.md

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Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Network or broad shell
Last checked
Nov 4, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

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Repository context

Repository stars (not skill ratings)
1,533
Repository last updated
Nov 7, 2026
License
Apache-2.0

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

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For a game with its own fixed integration rate, use the opt-in
`ctx.substeps(body, hz, step)` facility in `RULES.md` (Integrating at the game's
own rate). Its callbacks share the tick budget and its recorded poses drive
local drawing. Keep the game's input-transition policy explicit.

Read the installed toolkit's `node_modules/@homie-rocks/studio/guides/game/{RULES,REWRITE}.md`
before authoring: these match its runtime even when this plugin is older. Toolkit
check/build report stale installed plugin copies and the update step. For solid slopes and terrain, use heightTiles with `base` and the source
`diagonal`; test sides, underside, step clearance and rays. Maps are indexed at
compile time up to 100,000 shapes; measure default-budget spawn and traversal. For live
cover, doors and platforms, use declared entity `collider` state and movement's
`ctx.world.sweep/support/overlaps`; test prediction, loss, rejoin and restore.