Individual skill
game
Make or change a rules-plus-view multiplayer web game inside a Homie studio — the server runs the rules, each browser predicts its own movement and renders the game, strangers meet in public rooms, bots fill empty seats, rounds end and restart — prove it with two browsers finishing a round, and give it an epic landing page (a full-bleed hero from its own footage or art, the pitch, Play, phone / computer / TV, live rooms, how to play, credits). Use when someone in a Homie studio (a folder with studio.json) asks for a new game, a change to a game, a game whose own AI decides (opponents picking tactics, an NPC's reaction, a director's call, a turn's move), or a better page for a game ("make my game's landing page epic").
plugins/homie-rocks/homie/skills/game/SKILL.md
Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 4, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 1,533
- Repository last updated
- Nov 7, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-coding Repository topic
- awesome Repository topic
- awesome-list Repository topic
- codex Repository topic
- codex-plugins Repository topic
- openai Repository topic
- codex-skill Repository topic
- codex-skills Repository topic
- marketplace Repository topic
- codex-marketplace Repository topic
- engineering Derived category
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For a game with its own fixed integration rate, use the opt-in
`ctx.substeps(body, hz, step)` facility in `RULES.md` (Integrating at the game's
own rate). Its callbacks share the tick budget and its recorded poses drive
local drawing. Keep the game's input-transition policy explicit.
Read the installed toolkit's `node_modules/@homie-rocks/studio/guides/game/{RULES,REWRITE}.md`
before authoring: these match its runtime even when this plugin is older. Toolkit
check/build report stale installed plugin copies and the update step. For solid slopes and terrain, use heightTiles with `base` and the source
`diagonal`; test sides, underside, step clearance and rays. Maps are indexed at
compile time up to 100,000 shapes; measure default-budget spawn and traversal. For live
cover, doors and platforms, use declared entity `collider` state and movement's
`ctx.world.sweep/support/overlaps`; test prediction, loss, rejoin and restore.