Individual skill
game-design-docs
Create lightweight, living game design documents for AI-built games. Use when writing a game design brief, system spec, feature contract, content schema, implementation handoff, decision log, or when a coding agent needs durable project memory.
plugins/LVTD-LLC/skills/skills/game-design-docs/SKILL.md
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- Last checked
- Nov 4, 2026
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- Nov 6, 2026
- License
- Apache-2.0
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SKILL.mdcore · 2,061 bytesreferences/core/guide.mddoc · 1,569 bytesworkflows/living-design-doc.mddoc · 538 bytes
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# Game Design Docs
Use this skill to create documents that help an AI game-building agent make consistent decisions across sessions. The document should be short enough to stay current and specific enough to constrain implementation.
## Source Traceability
Primary source: *The Art of Game Design: A Book of Lenses, Third Edition* by Jesse Schell, especially chapter 27 on design documents and team communication. The workflow is transformed and paraphrased.
Supporting source: the rest of the game skill pack, which turns design lenses into implementable briefs.
## Workflow
1. Decide the document's job: alignment, implementation, content production, tuning, playtest, or memory.
2. Keep stable intent separate from volatile implementation details.