Individual skill

genre-craft

This skill should be used when the user asks about "mystery", "fair play", "clue", "red herring", "romance beats", "HEA", "thriller", "ticking clock", "horror", "dread", "MG", "YA", "middle grade", "young adult", "science fiction", "sci-fi", "fantasy", "quest", "chosen one", "historical fiction", "period voice", "anachronism", "comedy", "humour", "humor", "romcom", "farce", "satire", "running gag", "serial", "episodic", "web serial", "genre conventions", or wants genre-specific structural craft for a story project. NOT for a clue check as a revision pass (use revision-continuity).

plugins/danjdewhurst/story-skills/skills/genre-craft/SKILL.md

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Last checked
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Repository last updated
Nov 7, 2026
License
Apache-2.0

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# Genre Craft

## Overview

Genre-specific structural packs: the codified craft each genre expects, as
checkable rules, ledgers, and audits. Packs cover mystery (fair play + clue
ledger), romance (beats + HEA contract), thriller (ticking clock, power
imbalance, set pieces), horror (dread/terror ordering, monster rules),
MG/YA (category constraints), science fiction (load-bearing speculative
elements), fantasy (quest structure, magic paid off by its rules and costs),
historical fiction (period voice, anachronisms, real people), comedy
(escalation, comic set-ups and payoffs, tone), and serial/episodic
structure. Use at story-init (pick the pack, set the constraints) and in
revision (run the pack's audit).