Individual skill

testing-bgs-modpack

Use when proactively verifying an installed BGS modpack batch before declaring it good. Triggers - "test the pack", "verification", "post-install check", "is it stable", "what should I test", "测试整合包", "验证安装". NOT for reactive crash/performance diagnosis after failure (use diagnosing-bgs-problems), pre-install mod evaluation (evaluating-bgs-mods), or defining batch boundaries/style (curating-bgs-modpack).

plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack/SKILL.md

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Last checked
Nov 4, 2026

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Repository last updated
Nov 6, 2026
License
Apache-2.0

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# Testing BGS Modpack Batches (judgment skill)

This skill answers one question: **"It's installed -- how do I PROACTIVELY verify this batch before declaring the batch good?"**

BB84's source material is thin here. That is part of the skill's operating doctrine: do not manufacture a giant universal QA checklist. Test the batch's intended in-game impact, preserve save hygiene, query KB for game-specific commands/routes, and mark `[GAP — needs user input]` when the substrate is silent.

## The Iron Law

```text
+------------------------------------------------------------------------------------------------+
| A batch is not accepted because the game reached the main menu. It is accepted only after the   |
| batch's intended in-game effect is observed in its target context, with no immediate local       |
| breakage, and without baking unverified state into the user's main save.                         |
+------------------------------------------------------------------------------------------------+