Individual skill

principle-experience-first

Use on tradeoffs in product, UX, API ergonomics, or feature scope. When the convenient build and the better result for users point different ways, choose the better result. Ship fewer capabilities that are complete rather than many that are partial.

plugins/requie/endostack/skills/principle-experience-first/SKILL.md

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# Experience first

If what is convenient to build differs from what serves the person using it, build for that person. A small number of finished capabilities beats a long list of half-done ones.

## When it applies

Product, UX, API-ergonomics, and feature-scope tradeoffs. This principle sets the target. The order in which you build toward it belongs to [principle-foundational-thinking](../principle-foundational-thinking/SKILL.md).

## What to do

1. Require a justification for every feature, control, and option. Cut the ones without one.
2. Ship fewer things at higher polish.
3. Prototype design decisions in throwaway form, such as plain HTML, before writing production code. Changes there cost minutes.
4. Attend to the details users hit: transitions, alignment, spacing, feedback, and error states.