Individual skill
rust-data-driven-game-content
Move Rust game monsters, items, loot, effects, spawn weights, level gates, and balance numbers into validated data files using Serde-friendly schemas. Use when replacing hard-coded spawn functions, adding RON or JSON content templates, or making game content editable without recompiling.
plugins/LVTD-LLC/skills/skills/rust-data-driven-game-content/SKILL.md
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- Last checked
- Nov 4, 2026
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- 1,531
- Repository last updated
- Nov 6, 2026
- License
- Apache-2.0
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- rust,gamedev,serde,ron,data-driven Declared skill tag
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# Rust Data Driven Game Content
Use this skill to move game content out of Rust code and into validated data
files. Keep schemas small, explicit, and aligned with components the game can
actually spawn.
## Core Workflow
1. Identify repeated hard-coded spawn data.
2. Design a Serde-friendly schema for entities, effects, spawn levels, and
weights.
3. Load data at startup or level generation with clear errors.
4. Convert templates into component bundles through one spawn boundary.
5. Add validation for missing fields, impossible levels, invalid effects, and