Individual skill

game-transform-systems

Design and debug game transform systems, coordinate spaces, local/world/view/projection matrices, homogeneous coordinates, camera constraints, and inverse transforms. Use when implementing object transforms, camera math, parent-child transforms, projection/unprojection, or coordinate-space conversions.

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# Game Transform Systems

Use this skill to make transform code explicit, composable, testable, and
consistent across gameplay, rendering, physics, and tools.

Primary source: Geometry for Programmers by Oleksandr Kaleniuk
(https://www.manning.com/books/geometry-for-programmers), transformed and
paraphrased, especially chapter 4. Additional source: Khronos glTF 2.0
specification transform and coordinate-system conventions
(https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html).

## Core Workflow

1. List every coordinate space involved: model, local, parent, world, view,