Individual skill

shop

Sell things in a Homie studio's games with the studio's OWN Stripe - a supporter pack, cosmetics, a season pass, a one-time unlock, a tip, a round of several items to a table, a paid booking with slot capacity, monthly giving or a membership - in real money, with Stripe Checkout, Stripe Tax or Stripe Managed Payments, refunds from the office, and optional studio policies with an open default; set up with Stripe's own agent tools (Stripe's MCP server and skills) with one browser approval and Payment Links by default, no human-handled key and no API key in the Worker. Use when someone asks to sell something, add a shop or store, take payments or donations, take paid bookings, set up monthly giving or memberships, make money from a game, set up or connect Stripe, make the products in Stripe, asks "how are sales?", about tax or Managed Payments, to add a supporter badge, refund a player, or about chargebacks.

plugins/homie-rocks/homie/skills/shop/SKILL.md

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Network or broad shell
Last checked
Nov 4, 2026

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1,532
Repository last updated
Nov 6, 2026
License
Apache-2.0

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Customer AIs can buy through the studio's own `/mcp`. Read the toolkit's `tools/TOOLS.md`
and use the `tools` skill for `studio_catalogue`, cart quotes, standard agent payments,
private purchase claims, and human Stripe checkout approval. Priced studio tools sell
services through that same purchase engine; `shop connect` synchronizes their Payment Links.
Keep orders, grants and refunds in the existing shop. For order/refund follow-up code, use
Studio functions (`functions/FUNCTIONS.md`), with the event ID as the idempotency key.


# The shop

Check that the toolkit exposes `stripe_shop_plan` and `stripe_webhook`; upgrade older toolkits first.
The guide is `node_modules/@homie-rocks/studio/shop/SHOP.md`; the owner's plain words are `SELLING.md`.

**The model, said plainly to the person.** The studio sells with **its own Stripe account**. The studio is the