Individual skill
game-mechanics-design
Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics. Use when building gameplay systems, combat, puzzles, progression, simulations, board/card mechanics, or any feature where rules create player behavior.
plugins/LVTD-LLC/skills/skills/game-mechanics-design/SKILL.md
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- Last checked
- Nov 4, 2026
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- Nov 6, 2026
- License
- Apache-2.0
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- game-design,mechanics,systems,core-loop,emergence Declared skill tag
- design Derived category
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SKILL.mdcore · 2,274 bytesreferences/core/guide.mddoc · 2,604 bytesworkflows/mechanic-spec.mddoc · 758 bytes
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# Game Mechanics Design
Use this skill to make gameplay systems explicit enough for an AI coding agent to implement, test, and tune. The mechanic spec should separate rule structure from presentation so the same idea can be prototyped cheaply before polish.
## Source Traceability
Primary source: *The Art of Game Design: A Book of Lenses, Third Edition* by Jesse Schell, especially chapters 12-14 on mechanics, balance, and puzzles. The workflow is transformed and paraphrased.
Supporting source: MDA, which helps distinguish coded mechanics from the player-visible dynamics and aesthetic experience they produce.
## Workflow
1. Identify the core loop: player input, system response, feedback, reward or consequence, and next decision.
2. Specify mechanics across space, time, objects, attributes, state, actions, rules, goals, skill, chance, and information visibility.