Individual skill

paper-shaders

Turns Paper Shaders (30 WebGL shaders: mesh and grain gradients, god rays, liquid metal, smoke ring, dithering, halftone, paper texture and more) into frame-exact backgrounds, textures and logo stings for HyperFrames or Remotion videos, in brand colors, with nine tested presets and 11 researched looks (liquid metal field, god rays, mesh and grain gradients, dithered gradient, marbled ink, paper, contour lines, hand-drawn burst, gradient flow, datamosh rain) with numbers from Inigo Quilez, Paper's designers and Lucas Pope. Every frame is drawn from timeline time, so renders are seekable, parallel and repeatable, and spend no varg credits. Use when a video needs an animated shader background, a grain, dither, halftone or paper look on graphics or stills, or a logo reveal or sting. NOT for generating footage (use varg-ai), grading or film grain on real footage (HyperFrames media treatments), warping existing layers (HyperFrames data-vfx-chain), 3D scenes (a Three.js skill) or shaders for websites.

plugins/vargHQ/skills/paper-shaders/SKILL.md

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Nov 6, 2026
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Apache-2.0

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# Paper Shaders for video

Paper Shaders draws designer-tuned WebGL shaders into a canvas. Left alone it animates from the wall clock, which flickers and drifts in a video render. This skill mounts every shader at speed 0 and draws each frame from the timeline, so the same frame always gives the same picture.

## Gates

1. **Pin `@paper-design/shaders@0.0.82`.** Use that exact version everywhere. Never use 0.0.47–0.0.76: they are PolyForm Shield, not open source. Bumping the version follows `references/licensing.md`.
2. **Speed 0, time from the timeline.** Mount shaders only through `templates/paper-preset.js`. Never set `speed` above 0, and never let scene code read `Date.now()`, `performance.now()`, `requestAnimationFrame` or unseeded `Math.random()`.
3. **No credits here.** Shader layers render locally for free. If the video also needs generated footage, voice or music, that is the varg-ai skill: call `estimate_cost` and wait for the user's approval before any generation.
4. **Rights.** Logos and stills fed to image presets must be the user's own or licensed. Do not apply a shader to another company's logo.
5. **Stills, not footage.** Paper's image filters take images only. Grade and add grain to footage with HyperFrames media treatments instead.

## Workflow