Individual skill

ui-designer/design-system

设计系统方法论,基于 Refactoring UI、Material Design 3、HIG、Laws of UX、WCAG 等开源设计原则,指导如何建立有设计方向、可落地的设计令牌体系

plugins/echoVic/boss-skill/skill/skills/ui-designer/design-system/SKILL.md

Read pinned source

Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Network or broad shell
Last checked
Nov 4, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

Standard SKILL.md format has not been attested at this commit. No installation command is available; inspect the source.

Repository context

Repository stars (not skill ratings)
1,532
Repository last updated
Nov 6, 2026
License
Apache-2.0

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# 设计系统方法论

## 适用场景

在开始具体的页面和组件设计前,先建立统一的设计系统。本方法论不提供「一套固定的默认值」,而是教你**如何根据产品定位做出设计决策**,并将决策物化为可复用的设计令牌。

## 设计思维基础

### 核心原则(来自 Refactoring UI)

设计不是把内容塞进布局里,而是**用视觉手段引导用户注意力**。记住以下原则:
1. **从功能出发,不从布局出发** — 先想清楚用户要完成什么任务,再决定界面怎么排布。不要上来就画三栏布局。
2. **先灰阶,后上色** — 先用灰度建立层次和对比度,确认信息架构没问题后再引入颜色。颜色是锦上添花,不是救命稻草。
3. **字号不超过 3 种** — 正文、小标题、大标题。更多字号只会造成混乱,用字重和颜色来区分层次。