Individual skill
ui-designer/design-system
设计系统方法论,基于 Refactoring UI、Material Design 3、HIG、Laws of UX、WCAG 等开源设计原则,指导如何建立有设计方向、可落地的设计令牌体系
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# 设计系统方法论
## 适用场景
在开始具体的页面和组件设计前,先建立统一的设计系统。本方法论不提供「一套固定的默认值」,而是教你**如何根据产品定位做出设计决策**,并将决策物化为可复用的设计令牌。
## 设计思维基础
### 核心原则(来自 Refactoring UI)
设计不是把内容塞进布局里,而是**用视觉手段引导用户注意力**。记住以下原则:
1. **从功能出发,不从布局出发** — 先想清楚用户要完成什么任务,再决定界面怎么排布。不要上来就画三栏布局。
2. **先灰阶,后上色** — 先用灰度建立层次和对比度,确认信息架构没问题后再引入颜色。颜色是锦上添花,不是救命稻草。
3. **字号不超过 3 种** — 正文、小标题、大标题。更多字号只会造成混乱,用字重和颜色来区分层次。