Individual skill

rust-reverse-engineering

Use when analyzing a Rust binary without source code, reverse engineering Rust executables or libraries, demangling Rust symbols, recovering likely crate namespaces, tracing panic or unwind paths, identifying FFI boundaries, or mapping behavior from ELF, Mach-O, PE, `.so`, `.dylib`, `.dll`, `.a`, `.rlib`, or object files.

plugins/jingjing2222/rust-reverse-engineering-skill/skills/rust-reverse-engineering/SKILL.md

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Nov 4, 2026

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Nov 6, 2026
License
Apache-2.0

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# Rust Reverse Engineering

Reverse engineer Rust-compiled binaries methodically. Start with fast triage, confirm that the target is actually Rust, recover namespaces and runtime clues, then move into static or dynamic analysis with a clear hypothesis.

Do **not** jump straight into decompiler output and treat it as source truth. Rust binaries often contain compiler-generated glue, monomorphized generic code, panic paths, and async state machines that will drown the signal if you skip the triage stage.

## When to Use

Use this skill when the user wants to:

- analyze a Rust executable, shared library, static archive, `.rlib`, or object file
- confirm whether a binary was built from Rust
- demangle Rust symbols and recover likely crate namespaces
- trace entry points, panic/unwind paths, FFI exports/imports, or async executors