Individual skill
live-editor
Use this skill whenever a request involves a Godot project's live editor or running game: inspect scene, node, or UI state; change scenes, nodes, properties, or signals; run a scene; or prove gameplay or UI behavior. Prefer the `hera-godot` CLI over guessing from project files or stale editor state.
plugins/NotNull92/hera-agent-godot/skills/live-editor/SKILL.md
Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 4, 2026
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Repository context
- Repository stars (not skill ratings)
- 1,531
- Repository last updated
- Nov 6, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-coding Repository topic
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# Hera live Godot workflow
Use Hera only with a running Godot editor that has the Hera Agent Godot addon
enabled (verified on Godot 4.2–4.7; 4.7 recommended). CLI output is the source
of truth for live editor and runtime state.
## Start with the live editor
1. Run `hera-godot status`. If no live editor is found, ask the user to enable the
addon under **Project Settings → Plugins**; do not infer editor state from
files.
2. Reads select the first live editor. Mutations reject multiple editors with
their PID list; use `instances` only to choose a PID, then pass `--instance <pid>`.
3. Before UI work, read `game_feel_ui_mode` from `status`; use `guidance ui`