Individual skill
rust-legion-ecs-gameplay
Design and review Rust ECS gameplay code using Legion-style entities, components, resources, systems, schedules, queries, command buffers, and spawners. Use when building ECS-driven Rust game features, migrating game state into ECS, or debugging system ordering and component composition.
plugins/LVTD-LLC/skills/skills/rust-legion-ecs-gameplay/SKILL.md
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- Last checked
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- Nov 7, 2026
- License
- Apache-2.0
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# Rust Legion ECS Gameplay
Use this skill to build ECS gameplay code in Rust, especially in projects using
Legion or a Legion-like architecture. Keep components as data, systems as
focused logic, and resources as shared singleton state.
## Core Workflow
1. Identify entities, components, systems, and resources from the feature.
2. Add data-only components before adding systems that consume them.
3. Put entity construction in spawner functions or factories.
4. Use queries that request only the components a system needs.
5. Sequence systems with schedules and flush points when later systems must
observe structural changes.