Individual skill
models
Make coherent 3D assets through the official fal MCP, then optimize, register and check them in the studio.
plugins/homie-rocks/homie/skills/models/SKILL.md
Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 4, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 1,537
- Repository last updated
- Nov 7, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-coding Repository topic
- awesome Repository topic
- awesome-list Repository topic
- codex Repository topic
- codex-plugins Repository topic
- openai Repository topic
- codex-skill Repository topic
- codex-skills Repository topic
- marketplace Repository topic
- codex-marketplace Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 5,164 bytesSKILL.mdcore · 5,164 bytesSKILL.mdcore · 5,164 bytesagents/openai.yamlasset · 531 bytesreferences/RIGHTS.mddoc · 3,227 bytesscripts/models.mjsruns · 15,858 bytes
Read excerpt
# Models that fit the game
Start with Homie's CC0 starter library (`homie-studio assets`) when it fits. Read the
locked style, character proportions, scale and performance budgets before generating.
For a new prop, generate and inspect one clean concept first, then a mesh. For a
character, specify a full body A-pose, readable silhouette and the required skeleton.
Use a coherent family; avoid mixing unrelated material styles and proportions.
Use fal's `recommend_model`/`search_models`, `get_model_schema` and `get_pricing` for
each image, mesh and rig step. No model or price is permanently pinned in Homie.
Use `run_model` for the concept and `submit_job`, `check_job`, `get_job_result` for 3D.
Inspect the concept before paying for a mesh. Request only schema-supported rig fields.
Import a completed GLB with `homie-studio assets add`; use its current `--help` for