Individual skill

models

Make coherent 3D assets through the official fal MCP, then optimize, register and check them in the studio.

plugins/homie-rocks/homie/skills/models/SKILL.md

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# Models that fit the game

Start with Homie's CC0 starter library (`homie-studio assets`) when it fits. Read the
locked style, character proportions, scale and performance budgets before generating.
For a new prop, generate and inspect one clean concept first, then a mesh. For a
character, specify a full body A-pose, readable silhouette and the required skeleton.
Use a coherent family; avoid mixing unrelated material styles and proportions.

Use fal's `recommend_model`/`search_models`, `get_model_schema` and `get_pricing` for
each image, mesh and rig step. No model or price is permanently pinned in Homie.
Use `run_model` for the concept and `submit_job`, `check_job`, `get_job_result` for 3D.
Inspect the concept before paying for a mesh. Request only schema-supported rig fields.

Import a completed GLB with `homie-studio assets add`; use its current `--help` for