Individual skill

game-prototype-loop

Turn a game idea into a focused design problem, risk-first prototype plan, and iteration loop. Use when starting a game, choosing what to build first, scoping an MVP, defining design questions, planning prototypes, or deciding whether an idea is ready for production.

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# Game Prototype Loop

Use this skill to convert vague game intent into buildable experiments. The default stance is risk-first: identify what must be true for the game to work, then build the cheapest prototype that can answer that question.

## Source Traceability

Primary source: *The Art of Game Design: A Book of Lenses, Third Edition* by Jesse Schell, especially chapters 7-8 on idea generation, problem statements, filters, risk, prototyping, and iteration. The workflow is transformed and paraphrased from those ideas rather than copied.

Supporting source: Hunicke, LeBlanc, and Zubek's MDA framework for separating mechanics, dynamics, and aesthetics during prototype evaluation.

## Workflow

1. State the target player experience in one sentence.
2. Reframe the idea as a design problem with constraints, not as a feature list.