Individual skill
game-geometry-representation-choice
Choose the right geometric representation for game systems before implementing rendering, collision, procedural generation, editing, or conversion code. Use when deciding between meshes, SDFs, voxels, splines, parametric surfaces, fields, or hybrid geometry workflows for games.
plugins/LVTD-LLC/skills/skills/game-geometry-representation-choice/SKILL.md
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# Game Geometry Representation Choice
Use this skill before writing geometry-heavy game code. Pick the representation
that makes the important operation simple, robust, and fast enough, then plan
conversion boundaries deliberately.
Primary source: Geometry for Programmers by Oleksandr Kaleniuk
(https://www.manning.com/books/geometry-for-programmers), transformed and
paraphrased, especially chapters 2 and 10-12.
## Core Workflow
1. Name the operation first: render, collide, pick, offset, deform, Boolean,
smooth motion, destruct terrain, generate props, edit geometry, or convert.