Individual skill

game-spatial-queries

Design and review game spatial query code for raycasts, picking, collision predicates, containment tests, orientation tests, and point/line/plane distances. Use when implementing or debugging ray-triangle hits, point-in-triangle checks, barycentric constraints, signed distance tests, or geometry predicates.

plugins/LVTD-LLC/skills/skills/game-spatial-queries/SKILL.md

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# Game Spatial Queries

Use this skill to turn game picking, collision, containment, and distance
questions into small geometric systems with explicit constraints and failure
cases.

Primary source: Geometry for Programmers by Oleksandr Kaleniuk
(https://www.manning.com/books/geometry-for-programmers), transformed and
paraphrased, especially chapters 3, 4, and 9. Additional source: "Fast,
Minimum Storage Ray-Triangle Intersection" by Tomas Moller and Ben Trumbore
(https://dl.acm.org/doi/10.1145/1198555.1198746).

## Core Workflow