Individual skill

unity-agent-workflows

Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.

plugins/AUN-PN/unity-agent-workflows/SKILL.md

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Nov 4, 2026

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Repository last updated
Nov 6, 2026
License
Apache-2.0

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# Unity Agent Workflows

AI contract for Unity work. Keep answers compact, but never remove exact paths, object/class names, commands, errors, validation, rollback notes, or proof requirements.

## Core Loop

0. No proof, no edit.
1. Treat this injected `SKILL.md` as authoritative; do not search for its own path unless missing or asked for diagnostics.
2. Read live project instructions narrowly: `AGENTS.md` if present, `git status --short`, and existing `UNITY_STRUCTURE.md` plus only the focused map that matches the task when available. Read `README.md`, architecture docs, `.agents/*`, or repo-local agent files only when the task cites them, needs architecture/new-file/asmdef/routing decisions, or maps are missing/stale.
3. Run `git status --short`; preserve unrelated dirty files.
4. If user says only `$unity-agent-workflows. Teach`, run Teach.
5. Derive only relevant live structure before architecture claims: folders, namespaces, `.asmdef`, scenes/prefabs, bootstraps, graphs, docs, `UNITY_STRUCTURE*`.
6. Classify task with `Task Gate`, then load required references before edits.
7. Inspect real owner files; never start from memory, nearest-name guessing, semantic similarity, or screenshot proximity alone.