Individual skill
game-responsibility-review
Review a game for player impact, ethics, transformation, inclusion, monetization pressure, community risk, dark patterns, and hidden design agendas. Use before shipping manipulative loops, social systems, ads, monetization, retention mechanics, UGC, or player-generated communities.
plugins/LVTD-LLC/skills/skills/game-responsibility-review/SKILL.md
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- Last checked
- Nov 4, 2026
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- 1,532
- Repository last updated
- Nov 6, 2026
- License
- Apache-2.0
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- game-design,ethics,safety,monetization,community Declared skill tag
- design Derived category
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SKILL.mdcore · 2,190 bytesreferences/core/guide.mddoc · 2,150 bytesworkflows/responsibility-audit.mddoc · 581 bytes
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# Game Responsibility Review
Use this skill to evaluate what a game teaches, rewards, pressures, or normalizes. The goal is not to remove all friction or intensity; it is to make deliberate choices about player impact.
## Source Traceability
Primary source: *The Art of Game Design: A Book of Lenses, Third Edition* by Jesse Schell, especially chapters 33-35 on transformation, responsibility, and purpose. The workflow is transformed and paraphrased.
Supporting sources include accessibility guidance and community safety practice where relevant.
## Workflow
1. State the intended player transformation or after-effect.
2. Identify pressures created by rewards, scarcity, social comparison, streaks, ads, monetization, and notifications.