Individual skill

xedit-automation

Use whenever the task involves inspecting, modifying, or building plugins for Bethesda games via the forked xEdit automation daemon. Loads first; routes to the right path (MCP intent tool, MCP atomic passthrough, or sub-agent delegation) and prevents the agent from bypassing the harness.

plugins/BB-84C/bgs-modding-superpowers/skills/xedit-automation/SKILL.md

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# xEdit Automation — Hub Skill

This skill is the always-loaded entry point for any xEdit work. It is the single source of truth for "which path do I use" and "what must I never do." Specialised task skills (e.g. `xedit-conflict-audit`) inherit its routing, anti-patterns, and verification discipline; they do not restate them.

## Toolbox at a glance (progressive disclosure, r6-aware)

The forked xEdit daemon is best treated as a progressive-disclosure surface:
start with the small MCP intent tools, ask the live daemon which r6 capability
blocks it supports, then switch to the richer one-call patterns only when the
corresponding `system.capabilities.supports.*` key is present.

- **Discovery & session** — `xedit_session`, `xedit_list_capabilities`. Call
  `xedit_session` first every conversation. Then call `xedit_list_capabilities`
  once to see the command digest, `contractVersionExpected`, and r6