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rust-roguelike-procgen-ai

Design and review Rust roguelike procedural maps, map-builder traits, generator harnesses, field-of-view, spatial memory, Dijkstra/pathfinding, and simple monster AI. Use when adding dungeon generation, FOV, map memory, chasing behavior, or visibility-constrained AI to a Rust game.

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# Rust Roguelike Procgen AI

Use this skill to add procedural map variety and tactical AI without losing
testability. Keep generators behind a common interface, validate generated
maps, and make AI depend on what entities can perceive.

## Core Workflow

1. Define a map builder output type with map, starts, exits, and spawn points.
2. Put each generator behind a shared trait or equivalent interface.
3. Validate reachability and spawn legality before using a generated map.
4. Add a small output harness or snapshot path for generator inspection.
5. Implement FOV and pathfinding through map traits or adapter functions.
6. Gate monster knowledge through visibility or memory rules.