Individual skill
apple-design
Use when the user asks for SwiftUI, UIKit, AppKit, iOS, iPadOS, macOS, watchOS, visionOS, Liquid Glass, HIG, SF Symbols, App Store deliverables, Apple settings/forms, branded Apple apps, React Native iOS, Flutter Cupertino, or Electron/Tauri macOS shells. Builds Apple-platform apps across system-like SwiftUI, branded SwiftUI, React Native, Flutter Cupertino, and desktop web shells while preserving UX decisions, native idiom, desktop archetype, originality seed, state coverage, Dynamic Type, accessibility, and HIG/Liquid Glass rules. ALWAYS ask which track first. SKIP when the target is only Android, Windows, or web-in-browser.
plugins/f0d010c/stark/skills/apple-design/SKILL.md
Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61
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- Last checked
- Nov 4, 2026
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- Repository last updated
- Nov 7, 2026
- License
- Apache-2.0
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# apple-design — pick the track first
Apple platforms have multiple stacks with different visual ceilings and cost. **Ask the user which one before any code.**
## What This Skill Can Do
- Choose the right Apple track: strict SwiftUI, branded SwiftUI, React Native, Flutter Cupertino, or Electron/Tauri for macOS.
- Design iPhone task flows, iPad/macOS productivity surfaces, menu-bar utilities, document apps, settings, inspectors, media apps, and desktop-class workbenches.
- Preserve UX briefs, state coverage, action hierarchy, keyboard flow, Dynamic Type, focus, accessibility, and safe areas.
- Apply HIG, Liquid Glass, SF Symbols, SF typography, NavigationSplitView, DocumentGroup, inspectors, sheets, toolbars, and platform-specific motion.
- Add originality through composition, content, and state treatment without replacing native controls with web-style chrome.
## Step 0 (MANDATORY) — Ask the user which track