Individual skill
worldbuilding
This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", "map", "travel times", "routes", "calendar", "moons", "seasons", "naming language", "conlang names", "trade routes", "supply lines", "magic cost", "add a glossary term", "glossary", "invented word", or wants to develop any aspect of a story's world and setting. NOT for a glossary for translators (use adaptation).
plugins/danjdewhurst/story-skills/skills/worldbuilding/SKILL.md
Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
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- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 4, 2026
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Repository context
- Repository stars (not skill ratings)
- 1,532
- Repository last updated
- Nov 6, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
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SKILL.mdcore · 15,055 bytesreferences/artifact-template.mddoc · 663 bytesreferences/calendars.mddoc · 6,090 bytesreferences/economy-logistics.mddoc · 3,424 bytesreferences/faction-template.mddoc · 644 bytesreferences/location-template.mddoc · 2,406 bytesreferences/maps-and-routes.mddoc · 6,862 bytesreferences/naming-languages.mddoc · 3,442 bytesreferences/system-template.mddoc · 1,008 bytesreferences/world-element-types.mddoc · 2,797 bytes
Read excerpt
# Worldbuilding
## Overview
Create and manage world elements for a story project. Locations, systems (magic, politics, technology, etc.), factions, and artifacts are stored as markdown files in the `worldbuilding/` directory with YAML frontmatter, and glossary terms for the world's invented words in `glossary/terms/`. All elements cross-reference characters and other story elements.
## Prerequisites
A story project must already exist (created via the story-init skill). Verify by checking for `story.md` in the project root.
## Creating a Location
1. Read `story.md` for genre, era, and tone context
2. Read `worldbuilding/_index.md` for existing locations and systems