Individual skill
feedback-loop-states-and-latency
Use this skill when designing the visible states an interactive element passes through (idle / pending / success / error) and matching feedback timing to the user's perceptual thresholds. Trigger when designing button states, form-submit flows, file-upload progress, loading screens, or any interaction whose response time is variable. Sub-aspect of `feedback-loop`; read that first.
plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop-states-and-latency/SKILL.md
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- Last checked
- Nov 4, 2026
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- Nov 7, 2026
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- Apache-2.0
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SKILL.mdcore · 5,772 bytesreferences/latency-thresholds-and-patterns.mddoc · 4,722 bytes
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# Feedback states and latency thresholds
Most interactive actions pass through a small set of visible states; the system must communicate each. The latency of each state determines what feedback is appropriate — a 50ms response needs no spinner, a 5s response needs progress info, a 50s response needs estimated time remaining.
## The four states
### Idle
The element is interactive and waiting. Affordance signals "you can do this." Static styling.
### Pending
Action triggered; system working. Disable trigger to prevent re-submit; show indicator if wait > ~500ms.
### Success
Action succeeded. Show the result in-place where possible; toast/banner if the result is on another surface.