Individual skill

feedback-loop-states-and-latency

Use this skill when designing the visible states an interactive element passes through (idle / pending / success / error) and matching feedback timing to the user's perceptual thresholds. Trigger when designing button states, form-submit flows, file-upload progress, loading screens, or any interaction whose response time is variable. Sub-aspect of `feedback-loop`; read that first.

plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/feedback-loop-states-and-latency/SKILL.md

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# Feedback states and latency thresholds

Most interactive actions pass through a small set of visible states; the system must communicate each. The latency of each state determines what feedback is appropriate — a 50ms response needs no spinner, a 5s response needs progress info, a 50s response needs estimated time remaining.

## The four states

### Idle
The element is interactive and waiting. Affordance signals "you can do this." Static styling.

### Pending
Action triggered; system working. Disable trigger to prevent re-submit; show indicator if wait > ~500ms.

### Success
Action succeeded. Show the result in-place where possible; toast/banner if the result is on another surface.