Individual skill
writing-bgs-load-order
Use when reading, editing, or generating a Bethesda Game Studio load-order file (plugins.txt / loadorder.txt) for Fallout 4, Skyrim SE/AE/VR, Fallout 76, Starfield, or when launching xEdit with a custom plugin list. Authoritative reference for the asterisk-prefix format, official masters detection, ESL handling, and the routing rules between plugins.txt editing and xEdit daemon commands.
plugins/BB-84C/bgs-modding-superpowers/skills/writing-bgs-load-order/SKILL.md
Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61
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- Last checked
- Nov 4, 2026
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- Repository last updated
- Nov 6, 2026
- License
- Apache-2.0
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# Writing a BGS load order (plugins.txt)
> **Harness status (2026-07-29):** The local prototype harness was destroyed by an unattributed operation and will not be rebuilt. The historical `.artifacts/mo2` example below is **DEFUNCT**. Testing now uses externally-configured Starfield or Fallout 4 MO2 instances; machine-specific details and the forensic record are private.
> Sources for every claim in this skill: `Ortham/libloadorder` (the library
> behind LOOT), `ModOrganizer2/modorganizer/src/profile.cpp`,
> `ModOrganizer2/modorganizer-basic_games/.../game_plugins.py`, and xEdit's
> official docs Section 2.8.1.
## Two file formats — know which one applies
| Format | Games | File | Activation marker |
|---|---|---|---|
| **Asterisk format** (modern) | Fallout 4, Skyrim SE/AE/VR, Fallout 4 VR, Starfield | `plugins.txt` | leading `*` = active |