Individual skill

constraint-psychological

Use this skill when designing constraints that work through perception, expectation, and learned convention — symbols, conventions, mappings. Trigger when designing iconography, picking control conventions, or designing for behavioral predictability. Sub-aspect of `constraint`; read that first.

plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/constraint-psychological/SKILL.md

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Nov 6, 2026
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Apache-2.0

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# Psychological constraints

Psychological constraints don't physically prevent action; they make wrong actions feel obviously wrong by leveraging perception, learned convention, or perceived control-effect relationships. Weaker than physical constraints, but available where physical constraints aren't.

## The three subtypes (from the book)

### Symbols

Communicate meaning through language and imagery. Examples:

- A skull-and-crossbones on a poison bottle.
- A "WET FLOOR" sign.
- A red traffic light.
- A trash icon on a delete button.