Individual skill
art
Make game and app art using the official fal MCP, studio art direction, local capture and asset checks.
plugins/homie-rocks/homie/skills/art/SKILL.md
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- Last checked
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- License
- Apache-2.0
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- ai-coding Repository topic
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SKILL.mdcore · 4,572 bytesSKILL.mdcore · 4,572 bytesagents/openai.yamlasset · 531 bytesreferences/RIGHTS.mddoc · 1,494 bytesscripts/art.mjsruns · 15,348 bytes
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# Art for this studio
Read the game's or app's style, codex and existing scene before writing a prompt.
Use its palette, shape language, materials, lighting and camera. Keep approved references
and the style revision. Covers must describe what the playable experience really offers.
A frame from the running game is free and often the best cover.
For generated art use fal's `recommend_model` or `search_models`, `get_model_schema`
and `get_pricing`, then `run_model`. Continue a pending request with `check_job` and
`get_job_result`. Use `upload_file` only as documented by the official plugin for references.
Set an explicit image count. Inspect the first result before any dependent generation.
Local `scripts/art.mjs` keeps `check`, `frame`, `cover`, `tile`, `fit` and `sheet`.
Use `cover <game> --from <image>` for a 1600×900 cover and game.json reference;