Individual skill
using-bgs-papyrus
Use when the user wants to compile Papyrus PSC to PEX, decompile PEX to PSC, detect Creation Kit Papyrus toolchains, or inspect Papyrus capabilities for Skyrim, Fallout 4, or Starfield. Triggers - "compile PSC", "decompile PEX", "PapyrusCompiler", "bgs-papyrus", "Starfield Guard syntax".
plugins/BB-84C/bgs-modding-superpowers/skills/using-bgs-papyrus/SKILL.md
Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 4, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 1,532
- Repository last updated
- Nov 6, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
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# Using bgs-papyrus
`bgs-papyrus` is the agent-native CLI for Papyrus compile and decompile work. It detects official Creation Kit compilers, compiles `.psc` to `.pex`, decompiles `.pex` to `.psc` through Champollion, and returns JSON envelopes for agent workflows.
Use this skill for:
- compiling Papyrus source to bytecode for Skyrim LE, Skyrim SE/AE, Fallout 4, or Starfield;
- decompiling Papyrus bytecode to source for inspection or patching;
- detecting whether the official Creation Kit compiler and Champollion are available;
- handling Starfield Guard syntax produced by Champollion.
Do not use this skill for plugin record edits, load-order edits, or BA2/BSA packing. Route those through the xEdit, load-order, or archive skills.
## Prerequisites — detect first