Individual skill
rust-game-slice-planning
Plan small, playable Rust game implementation slices from a short design brief, MVP, stretch goals, and acceptance checks. Use when starting a Rust game, scoping a prototype, converting a game idea into work items, or preventing an AI coding agent from overbuilding.
plugins/LVTD-LLC/skills/skills/rust-game-slice-planning/SKILL.md
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- Last checked
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- License
- Apache-2.0
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- rust,gamedev,planning,mvp,scope Declared skill tag
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# Rust Game Slice Planning
Use this skill to turn a Rust game idea into small, playable implementation
slices. Optimize for visible progress, limited scope, and an MVP that can be
finished before optional polish work begins.
## Core Workflow
1. Write or recover a short design brief: title, short description, core loop,
MVP, stretch goals, technical constraints, and target controls.
2. Separate "must ship" mechanics from stretch goals. Keep the first milestone
to the smallest playable loop.
3. Convert the MVP into ordered slices. Each slice should compile, run, and add
one visible player-facing capability.