Individual skill
standalone
Make a studio's game into an app of its own, a desktop app for macOS, Windows and Linux (the kind of build Steam accepts for upload) and a phone app for iOS and Android (the files the App Store and Google Play accept for upload; each store's review, fees and rules are its own). It is the same web build of the game in a thin shell (Electron on computers, Capacitor on phones) that still finds its rooms on the studio's own deployed site and plays offline with its bots when it cannot. Use when someone asks for a Steam build, a desktop app, a download, an installer, an iPhone, iPad or Android app, a store release, or "a standalone version" of a game.
plugins/homie-rocks/homie/skills/standalone/SKILL.md
Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61
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- Yes
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- Observed behavior
- Network or broad shell
- Last checked
- Nov 4, 2026
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- 1,531
- Repository last updated
- Nov 6, 2026
- License
- Apache-2.0
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**Apps:** For a business, venue, cause or customer app, follow the `app` skill: `apps/<id>/app.json`, one morphing screen, roles and parts. Reuse these engines and workflows; do not impose game rounds, scores, bots, a game demo or page navigation. The app check proves shared actions and reconnect; app stores use the same standalone command.
# A game as an app of its own
A studio is the folder with `studio.json`. `homie-studio standalone` wraps a game the studio already has. It does
not port it, rewrite it or change how it plays: the app shows the same files `homie-studio build` makes.
`node_modules/@homie-rocks/studio/standalone/STANDALONE.md` is the full guide; read it before a release, and
read its "What has been run and what has not" to the person before they count on anything it lists as never
run.
With no terminal, the `game_standalone` tool does the same (with `plan: true` first). Its build is a background
job that takes minutes: `studio_job` gives the result in words when it is done, and those words, with the list
of what the standalone game does not have, are for the person.