Individual skill
control-power-vs-simplicity
Apply layered control — designing interfaces that serve novice and expert users in the same product without forcing one audience into the other's interface. Use when building products that span experience levels (most consumer software, most professional tools used occasionally), choosing between "simple by default" and "powerful by default," or deciding what to expose vs. hide behind progressive disclosure. The skill is creating a default surface that suffices for novices and a depth surface that doesn't intimidate them but is fully present for experts.
plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/control-power-vs-simplicity/SKILL.md
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# Control — power vs. simplicity
The most-cited tension in control design: power users want depth, novices want simplicity, and most products have both kinds of users. The naive answers ("just make it simple," "just make it powerful") both fail. Simple products lose their experts to deeper alternatives; powerful products lose their novices before they ever discover the depth.
The successful pattern across decades of product design is *layering*: a simple default surface that handles the common cases, with depth available but not promoted. A novice can use the product productively without ever encountering the advanced controls. An expert can configure, customize, and extend without leaving the application.
## The core architecture
Layered control rests on a few moves applied consistently.
**Identify the 80/20.** What can a novice do that handles 80% of their use? That's the default surface. What does an expert need that handles the remaining 20% and the long-tail edge cases? That's the depth surface.
**Make the default surface complete for the novice case.** The novice should not feel that they're missing anything important. The default surface should be a complete tool for the use case it serves, not a stripped-down preview of the "real" tool.