Individual skill
xedit-conflict-audit
Use when auditing conflicts in a Bethesda plugin set — determining for a record (or a plugin's records) which override wins, what the conflict label is, what references it, and whether the configuration is safe or breaking.
plugins/BB-84C/bgs-modding-superpowers/skills/xedit-conflict-audit/SKILL.md
Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 4, 2026
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- Repository stars (not skill ratings)
- 1,531
- Repository last updated
- Nov 6, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
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# xEdit Conflict Audit (W2)
Inherits the hub `xedit-automation` skill. Do not restate routing or anti-patterns here; this skill is the W2 workflow only.
## Purpose
For a record or a plugin in scope, produce a verdict: `no_conflict | itpo | itm | minor | breaking`, plus the winning override, the override chain, and a list of plugins that reference the record. Output is a concise summary, not the raw daemon round-trips.
## When To Use
- "Why is this mod's change not showing up?" → audit the affected records.
- "Which plugins overlap on this NPC / weapon / armour / keyword?" → audit by editor ID / form ID.
- "Is this load order safe to ship?" → audit a representative sample of records.