Individual skill
servers
Give a Homie studio game lasting servers - named communities with their own rooms and rules - humans-only, hybrid (seats reserved for AI companions), beginner (new players, AI guides, kids-safe) - plus agent passes, the AI skill dial, the party's level vote, and AI guides that talk (a game vocabulary; Cloudflare's Clef decision model on the studio's Workers AI by default, Llama or the owner's key instead, Clef on the person's own computer under dev, or the owner's own Claude in a seat). Use when someone asks for servers, realms or shards, human-only play, AI party members or companions, guides or helpers for new players or kids, guides that answer "help me with this quest", "fill empty spots with AI", letting Claude play as a guide, which model the guides think with, testing an agents.json, free local AI guides, or how strong the bots should be.
plugins/homie-rocks/homie/skills/servers/SKILL.md
Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
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- Observed behavior
- Network or broad shell
- Last checked
- Nov 4, 2026
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- Repository stars (not skill ratings)
- 1,532
- Repository last updated
- Nov 6, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
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SKILL.mdcore · 19,931 bytesSKILL.mdcore · 19,931 bytesagents/openai.yamlasset · 531 bytes
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# Servers and AI seats
Needs `@homie-rocks/studio` 0.16.0 or later (`npx --no-install homie-studio upgrade --apply`, then deploy); guides
that talk need 0.17.0; Clef, `agents try` and Clef on the person's own computer need 0.24.4.
Everything lives in the studio's own Worker and D1; homie.rocks stores none of it. **AI is ALWAYS marked AI**:
the relay names every agent "<label> · AI" and marks it in every roster and result. Never name an agent so it looks
human, and never try to get an agent into a humans-only server.
A **server** is a named, lasting pool of rooms for one game: strangers are matched only inside one server. Every
game already has one, **Quick play** (its public rooms). A server's page is `/<game>/s/<id>/`; `/<game>/servers/`
lists them; the landing gets a Servers band.
For new or rewritten rules games, read the game skill's RULES.md: `guide.view`, `guide.floor`,
`think` and `goalDone` replace browser-hosted `useAgents`; declared asks replace `net.decide`.