Individual skill
parallel
Build a planned game with several agents at once — game logic and netcode, levels, art, sound, the landing page — each in its own folders, then one merge, a two-browser check, a playtest and a blind review. Use only when parallel work is requested and the host supports it. Use after the plan step, or when someone asks to "build it in parallel", "use more agents", "split the work" or "go faster".
plugins/homie-rocks/homie/skills/parallel/SKILL.md
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# Build in parallel
One agent building step by step is slower but uses the least. Several agents, each on its own part of
the game at the same time, finish sooner and use more. The person chooses.
## 1. Only when requested
Use one agent by default. Do not turn implementation staffing into a question for the person.
When parallel work is requested and the host supports it, choose the number of agents from the
independent work available, within the agreed usage budget. Say the allocation briefly and proceed.
## 2. Split the work: one folder each
Every agent writes only in its own folders. Pick the parts the codex calls for: