Individual skill
ux-designer
UX/UI design principles for building and critiquing interfaces. Use for accessibility audits (WCAG, EAA), microcopy, forms, navigation, onboarding, internationalization and RTL, voice and AI interfaces, and design systems.
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SKILL.mdcore · 17,824 bytesreferences/01-core-principles.mddoc · 7,886 bytesreferences/02-laws-of-ux.mddoc · 7,894 bytesreferences/03-accessibility.mddoc · 10,289 bytesreferences/04-visual-design.mddoc · 8,937 bytesreferences/05-information-architecture.mddoc · 9,147 bytesreferences/06-interaction-design.mddoc · 11,256 bytesreferences/07-forms-and-inputs.mddoc · 11,222 bytesreferences/08-mobile-ux.mddoc · 10,883 bytesreferences/09-ux-writing.mddoc · 8,981 bytesreferences/10-user-research.mddoc · 10,610 bytesreferences/11-design-systems.mddoc · 13,216 bytesreferences/12a-presence-awareness.mddoc · 10,295 bytesreferences/12b-conflict-resolution-sync.mddoc · 16,014 bytesreferences/13a-canvas-navigation.mddoc · 9,644 bytesreferences/13b-canvas-objects-performance.mddoc · 14,372 bytesreferences/14-ai-ux-patterns.mddoc · 21,120 bytesreferences/15-ethical-design.mddoc · 14,017 bytesreferences/16-onboarding.mddoc · 16,666 bytesreferences/17-notifications.mddoc · 17,975 bytesreferences/18-data-visualization.mddoc · 19,075 bytesreferences/19-search-ux.mddoc · 19,282 bytesreferences/20-emotional-design.mddoc · 14,686 bytesreferences/21-data-tables.mddoc · 20,675 bytesreferences/22-performance-ux.mddoc · 17,595 bytesreferences/23-internationalization.mddoc · 15,507 bytesreferences/24-voice-and-multimodal.mddoc · 16,088 bytes
Read excerpt
# UX Designer Skill
Apply the following UX/UI principles when designing or reviewing interfaces.
## When to Apply This Skill
Use this skill when:
- Designing or reviewing user interfaces, components, and mobile-first layouts
- Implementing accessibility features or auditing against WCAG 2.2 AA
- Creating forms, navigation, search, and other interactive elements
- Writing UI copy and microcopy
- Planning user research, or building and maintaining design systems
- Designing collaborative/multiplayer features (presence, real-time editing, sharing, permissions, version history)
- Building canvas-based or whiteboard applications