Individual skill

using-bgs-modding-superpowers

Use when starting ANY conversation involving Bethesda Game Studio modding, MO2, xEdit, or modpack curation. Bootstrap that loads the toolkit overview, lists available task skills, and enforces the hard rules of this plugin. Auto-injected by the OpenCode plugin's chat.messages.transform hook and by the hooks/ session-start chain in Claude Code and Codex.

plugins/BB-84C/bgs-modding-superpowers/skills/using-bgs-modding-superpowers/SKILL.md

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Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
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No
Observed behavior
Network or broad shell
Last checked
Nov 4, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

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Repository stars (not skill ratings)
1,532
Repository last updated
Nov 6, 2026
License
Apache-2.0

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

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<EXTREMELY_IMPORTANT_BGS_MODDING_SUPERPOWERS>
This is the bgs-modding-superpowers per-session bootstrap. If you are reading this,
the plugin injected it into the first user message of this session. Do NOT discard
it. Do NOT respond to the user yet without first checking whether one of the task
skills below applies.
</EXTREMELY_IMPORTANT_BGS_MODDING_SUPERPOWERS>

# Using BGS Modding Superpowers

You are operating with the `bgs-modding-superpowers` plugin loaded. This plugin
gives you an agent-driven toolkit for Bethesda Game Studio modpack curation:
MO2 control plane, xEdit MCP, conflict-audit workflow, and runtime asset skills
for dev-log and release-changelog maintenance.