Individual skill

prototyping-concept-throwaway-evolutionary

Use this skill when picking which kind of prototype to build for the question at hand — concept (exploratory), throwaway (testing one specific aspect), or evolutionary (incremental toward final). Trigger when planning a research method, when scoping a technical spike, or when deciding whether an MVP should evolve or be thrown away. Sub-aspect of `prototyping`; read that first.

plugins/HDeibler/universal-design-principles/plugins/process-and-robustness-principles/skills/prototyping-concept-throwaway-evolutionary/SKILL.md

Read pinned source

Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
No
Repository scan complete
No
Skill scan complete
No
Observed behavior
Not checked yet
Last checked
Nov 4, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
1,537
Repository last updated
Nov 7, 2026
License
Apache-2.0

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# The three prototype kinds

The book identifies three prototype kinds — concept, throwaway, evolutionary — each with characteristic uses, costs, and failure modes.

## Concept prototypes

For exploring preliminary ideas. Quick, cheap, often disposable.

**Use for**: brainstorming sessions, early stakeholder alignment, exploring whether a direction is worth pursuing.

**Examples**: paper sketches, storyboards, mood boards, foam mockups, role-playing.

**Failure mode**: artificial reality problem. A skilled designer can make any concept look plausible; the prototype's polish doesn't predict actual workability.