Individual skill
prototyping-concept-throwaway-evolutionary
Use this skill when picking which kind of prototype to build for the question at hand — concept (exploratory), throwaway (testing one specific aspect), or evolutionary (incremental toward final). Trigger when planning a research method, when scoping a technical spike, or when deciding whether an MVP should evolve or be thrown away. Sub-aspect of `prototyping`; read that first.
plugins/HDeibler/universal-design-principles/plugins/process-and-robustness-principles/skills/prototyping-concept-throwaway-evolutionary/SKILL.md
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SKILL.mdcore · 3,047 bytesreferences/three-kinds-cases.mddoc · 2,243 bytes
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# The three prototype kinds
The book identifies three prototype kinds — concept, throwaway, evolutionary — each with characteristic uses, costs, and failure modes.
## Concept prototypes
For exploring preliminary ideas. Quick, cheap, often disposable.
**Use for**: brainstorming sessions, early stakeholder alignment, exploring whether a direction is worth pursuing.
**Examples**: paper sketches, storyboards, mood boards, foam mockups, role-playing.
**Failure mode**: artificial reality problem. A skilled designer can make any concept look plausible; the prototype's polish doesn't predict actual workability.