Individual skill

ui-theme-qa

Use this skill to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that fails WCAG contrast — by measuring the live editor with the `hera-godot` CLI and snapping theme tokens to a reference corpus. It also reports (without changing) inert container wrappers and decorative nodes. Triggers: "clean up the UI spacing/type/contrast", "the UI values look arbitrary", "tidy the Godot UI", "check UI contrast", or any request to mechanically remove statistical UI-design defects without a redesign. Reductive only; edits per-node theme overrides (undoable), never copy or layout content.

plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa/SKILL.md

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Nov 4, 2026

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Nov 6, 2026
License
Apache-2.0

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<!-- markdownlint-disable MD013 -->

# UI Theme QA (Godot, reductive)

Mechanically remove statistical design defects from a live Godot editor, over
`Control` nodes. It does not redesign: it snaps theme tokens to a reference
corpus and never touches copy, information order, or layout structure.

Six areas, split by what they may do:

| | areas | effect |
| --- | --- | --- |
| **enforcing** | `spacing` · `type-scale` · `color` · `contrast` | set `theme_override_*` (undoable) |
| **report-only** | `containers` · `decoration` | proposals in the report; **no mutation** |