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ui-designer/interaction-specification

交互规范方法论,基于 Laws of UX、Material Design Motion、HIG 等开源原则,定义加载/空状态、反馈层级、微交互、手势与无障碍交互

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# 交互规范方法论

## 适用场景

定义用户与界面的交互细节。核心原则:**每一个用户操作都必须有明确、即时、可理解的反馈**;每一个系统状态都必须有对应的展示方式。

## 交互设计核心定律(Laws of UX)

在设计交互时,始终考虑以下定律:

| 定律               | 含义                     | 交互应用                                 |
| ------------------ | ------------------------ | ---------------------------------------- |
| **Fitts 定律**     | 目标越大、越近,点击越快 | 常用操作放在拇指可达区;按钮足够大       |
| **Hick 定律**      | 选项越多,决策越慢       | 减少每次呈现的选项数;分步引导           |