Individual skill
setting-up-bgs-modding-environment
Use on first install of this plugin, when MO2 or xEdit is not yet detected, when starting a new modpack project, or when the user says 'set up', 'install', 'bootstrap', 'configure', or 'initialize' the BGS modding environment. Orchestrates: MO2 detection and control-plane install, MO2 visible launch, optional xEdit download from BB-84C/TES5Edit, optional bgs-translator/xtl PyPI install, dev-log and release-changelog initialization, and end-to-end semantic smoke verification.
plugins/BB-84C/bgs-modding-superpowers/skills/setting-up-bgs-modding-environment/SKILL.md
Source commit d780783eba4ecc7c8b9429f95c9362df95f07c61
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- Yes
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- Yes
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- Observed behavior
- Network or broad shell
- Last checked
- Nov 4, 2026
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- 1,532
- Repository last updated
- Nov 6, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
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# Setting Up the BGS Modding Environment
This is the first-run bootstrap. Use it when:
- The user installed `bgs-modding-superpowers` and this is the first conversation
in their project directory.
- A new modpack project is being set up from scratch.
- MO2 path is not yet known to the agent.
- The user explicitly asks to "set up", "install", "bootstrap", "configure", or
"initialize" the BGS modding environment.
- A subsequent skill (e.g., `xedit-automation`) finds the environment incomplete
and routes back here.
## Hard guardrails