Individual skill
gtrk-mg
MG 动态图颗粒铺轨器——成片 SOP 第 ⑤ 步(**最后叠上**),在 B-roll 底轨三源(影视素材 / 本地素材 / AI 情景片段)全部铺齐、且 ④ 全局抽帧检查构图通过之后,把栏目的 html-particle 动态图颗粒(透明叠加 / 满屏底层)叠铺到已定稿的底轨之上。先由栏目 MG 生产 skill 按派单各槽位产颗粒,再驱动 `gtrk mg` 命令 lint + 铺进 `.gtrk` 工程的 beat_track。当用户想「铺 MG 颗粒 / 上动态图 / 铺动效 / 给这段配动画铺进工程 / 把 MG 派单铺轨 / 消费 dispatch.mg」时使用本 skill。凡涉及把 MG 动态图颗粒铺进已剪好的成片工程,优先用本 skill 驱动 gtrk CLI,别让用户自己去终端敲 `gtrk mg`。
skills/gtrk-mg/SKILL.md
Source commit 6d888abd6f5b7e01046e54b8572dd3342c366c39
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- Matches the observed repository HEAD
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- Observed behavior
- Network or broad shell
- Last checked
- Nov 4, 2026
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- Repository last updated
- Oct 30, 2026
- License
- MIT
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- ai-video-editing Repository topic
- oral-cut Repository topic
- video-editing Repository topic
- video-editing-tools Repository topic
- video-editing-workflow Repository topic
- agentic-ai Repository topic
- ai Repository topic
- ai-agents Repository topic
- ai-video Repository topic
- ai-video-editor Repository topic
- engineering Derived category
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# MG 动态图铺轨(gtrk-mg)
把 `gtrk split` 派好的 **MG 槽位**(`dispatch.mg`),先由**栏目的 MG 生产 skill** 产成 html-particle 动态图颗粒,再交给 `gtrk mg` 命令 lint + 铺进 `.gtrk` 工程的 `beat_track`——**叠在已经定稿的底轨之上(B-roll 三源全落齐、构图已核)**。**CLI 是手(lint / 铺轨 / 写回),你是脑(认 SOP 位置、驱动栏目生产 skill、管用户检查点、判 lint 该不该硬铺)。栏目生产 skill 只产纯净颗粒、不知 gtrk 命令,由你驱动。**
> **本 skill 已含你需要的全部信息**(SOP 位置、业务分离、逐槽位工作流、命令参数、lint 铁律、排错、交棒)。命令参数细节以 `gtrk mg --help` 为准;颗粒的视觉/内容规范**不在这里**——那是栏目资产,由栏目 MG 生产 skill 全权负责。
## 你在成片 SOP 的哪一步(先认位置,别抢跑)
成片是**有序 SOP + 用户检查点**,不是并行一次铺完。全序:
> ① `/gtrk-oralcut`(剪口播)→ ② `/gtrk-splitter`(拆分派单出 `dispatch.json`)→ **③ B-roll 底轨全铺齐**(`/gtrk-matrix` 铺影视/本地素材 + `/gtrk-ai-drama` 产稿→外部出片→用户手动回铺,**两条腿同一阶段**)→ **④ 全局抽帧检查画面构图(用户确认)** → **⑤ 本 skill:MG(含 ov)最后叠上** → `gtrk subtitle lay` 上字幕(快速成片模式必做)→ `gtrk render` 收口(**会对未命中缓存的颗粒云渲、有计费**,见末节)
**你是第 ⑤ 步、也是最后一层。** MG 颗粒是**唯一的叠加层**——底下那整层底轨必须先定死(**三源全落齐**),否则你的排版避让是对着一个不完整的画面做的。