Individual skill

rhino3d-scripts

Authoring and debugging scripts for Rhinoceros 3D (Rhino 8 and later). Use when asked to write RhinoScript (VBScript / .rvb / .vbs), RhinoPython, or RhinoCommon-based scripts; automate Rhino modeling tasks; build command macros; manipulate Rhino geometry, layers, blocks, or document objects; pick objects from the viewport; control redraw and undo; or load and run scripts from the Rhino Script Editor. Covers `rhinoscriptsyntax`, `scriptcontext`, the `Rhino.*` RhinoCommon namespaces (`Rhino.Geometry`, `Rhino.DocObjects`, `Rhino.Input`, `Rhino.UI`, `Rhino.Display`, `Rhino.FileIO`), and the Rhino 8 unified Script Editor.

skills/rhino3d-scripts/SKILL.md

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Last checked
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Repository last updated
Nov 6, 2026
License
MIT

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# Rhino 3D Scripting Skill

Write production-quality scripts for Rhinoceros 3D. Covers the three scripting surfaces (RhinoScript/VBScript, RhinoPython, direct RhinoCommon .NET) and the Rhino 8+ Script Editor.

## When to Use This Skill

- User asks to write, edit, or debug a `.rvb`, `.vbs`, or `.py` Rhino script
- User wants a Rhino **command macro** or wants to automate a sequence of Rhino commands
- User wants to manipulate geometry, layers, blocks, materials, viewports, or annotations from code
- User mentions `rhinoscriptsyntax`, `scriptcontext`, `RhinoCommon`, `Rhino.Geometry`, `RhinoDoc`, or the Script Editor
- User wants to pick objects, prompt for input, or build a small UI inside Rhino
- User asks how to load, run, or distribute a script (startup scripts, aliases, toolbar buttons)

## Choosing a Scripting Surface