Individual skill
blender-existing-asset-editing
Edit a declared part of an existing Blender project while preserving its authored composition, verifying non-target stability, and producing a reopen-verified receipt. Use for material, color, geometry, modeling, or scene edits; use a generation workflow when the whole asset must be created from zero.
skills/blender-pipeline/editing/SKILL.md
Source commit 1080b85faf561ba98fc1ad63238f4e9c00a32b6a
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 6, 2026
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Repository context
- Repository stars (not skill ratings)
- 98
- Repository last updated
- Oct 14, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- 3d Repository topic
- agent-skills Repository topic
- blender Repository topic
- 3d-coding Repository topic
- operations Derived category
- writing Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 6,172 bytesSKILL.mdcore · 6,172 bytesSKILL.mdcore · 6,172 bytesSKILL.mdcore · 6,172 bytesSKILL.mdcore · 6,172 bytesSKILL.mdcore · 6,172 bytesSKILL.mdcore · 6,172 bytesSKILL.mdcore · 6,172 bytesSKILL.mdcore · 6,172 bytesSKILL.mdcore · 6,172 bytesSKILL.mdcore · 6,172 bytesSKILL.mdcore · 6,172 bytesSKILL.mdcore · 6,172 bytesSKILL.mdcore · 6,172 bytespyproject.tomlasset · 576 bytesschemas/assessment.schema.jsonasset · 1,573 bytesschemas/edit_receipt.schema.jsonasset · 3,632 bytesschemas/edit_request.schema.jsonasset · 11,361 bytesschemas/review_package.schema.jsonasset · 2,490 bytesschemas/source_map.schema.jsonasset · 2,635 bytessrc/blender_edit_pipeline/__init__.pyruns · 241 bytessrc/blender_edit_pipeline/contracts.pyruns · 11,325 bytessrc/blender_edit_pipeline/operators/__init__.pyruns · 680 bytessrc/blender_edit_pipeline/operators/geometry.pyruns · 37,533 bytessrc/blender_edit_pipeline/operators/material.pyruns · 6,631 bytessrc/blender_edit_pipeline/operators/scene.pyruns · 7,275 bytessrc/blender_edit_pipeline/pipeline.pyruns · 22,747 bytessrc/blender_edit_pipeline/qa.pyruns · 29,062 bytessrc/blender_edit_pipeline/source_preflight.pyruns · 7,155 bytestests/test_blender_e2e.pyruns · 17,671 bytestests/test_contracts.pyruns · 3,192 bytestests/test_geometry.pyruns · 4,495 bytestests/test_qa.pyruns · 7,497 bytestests/test_schemas.pyruns · 1,462 bytes
Read excerpt
# Blender Existing-Asset Editing
Use this workflow when the source is an existing `.blend` project and only a declared scope should change. The source project does not need to have been produced by a generation pipeline. Any replacement asset introduced by the edit must come from the authorized generation process or from declarative geometry in the reviewed request; this package never executes arbitrary request code.
## Runtime boundary
Install the ordinary Python package from this directory:
```bash
python -m pip install -e '.[test]'
python -m unittest discover -s tests -v
```
`bpy` is deliberately not a pip dependency. Run project inspection and mutation with the Python bundled in Blender. Pass every source, request, and output path explicitly; do not put workstation or server paths into code or receipts.