Individual skill

blender-existing-asset-editing

Edit a declared part of an existing Blender project while preserving its authored composition, verifying non-target stability, and producing a reopen-verified receipt. Use for material, color, geometry, modeling, or scene edits; use a generation workflow when the whole asset must be created from zero.

skills/blender-pipeline/editing/SKILL.md

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# Blender Existing-Asset Editing

Use this workflow when the source is an existing `.blend` project and only a declared scope should change. The source project does not need to have been produced by a generation pipeline. Any replacement asset introduced by the edit must come from the authorized generation process or from declarative geometry in the reviewed request; this package never executes arbitrary request code.

## Runtime boundary

Install the ordinary Python package from this directory:

```bash
python -m pip install -e '.[test]'
python -m unittest discover -s tests -v
```

`bpy` is deliberately not a pip dependency. Run project inspection and mutation with the Python bundled in Blender. Pass every source, request, and output path explicitly; do not put workstation or server paths into code or receipts.