Individual skill
blender-pipeline-generation
Generate an editable Blender asset or animation from a blank scene, either by replaying verified tutorial-video evidence or by executing a model-direct generation task. Use for from-zero reconstruction; use the edit pipeline when an existing scene or asset must be modified.
skills/blender-pipeline/generation/SKILL.md
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- 3d Repository topic
- agent-skills Repository topic
- blender Repository topic
- 3d-coding Repository topic
- education Derived category
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SKILL.mdcore · 6,655 bytesSKILL.mdcore · 6,655 bytesSKILL.mdcore · 6,655 bytesSKILL.mdcore · 6,655 bytesrequirements-knowledge.txtdoc · 128 bytesrequirements.txtdoc · 237 bytesscripts/agent_api_trace.pyruns · 15,899 bytesscripts/agent_trajectory.pyruns · 62,047 bytesscripts/blender_knowledge_common.pyruns · 23,288 bytesscripts/blender_version_registry.pyruns · 26,111 bytesscripts/build_blender_knowledge_index.pyruns · 19,711 bytesscripts/build_pipeline_specs.pyruns · 44,474 bytesscripts/camera_framing.pyruns · 4,047 bytesscripts/codex_cli_chat_bridge.pyruns · 9,919 bytesscripts/embed_markdown_images.pyruns · 3,435 bytesscripts/extract_workflow_evidence.pyruns · 17,718 bytesscripts/generate_code_tutorial.pyruns · 9,986 bytesscripts/generate_rich_tutorial_chunks.pyruns · 23,657 bytesscripts/merge_rich_tutorial_chunks.pyruns · 9,175 bytesscripts/model_direct_generation_contracts.pyruns · 16,359 bytesscripts/model_direct_generation_v3_harness.pyruns · 158,209 bytesscripts/prepare_rich_tutorial_evidence.pyruns · 16,652 bytesscripts/project_paths.pyruns · 1,458 bytesscripts/render_asset_six_views_turntable.pyruns · 133,240 bytesscripts/render_illustrated_tutorial.pyruns · 11,489 bytesscripts/render_knowledge.pyruns · 61,678 bytesscripts/retrieve_blender_knowledge.pyruns · 16,789 bytesscripts/run_video_replay_main.pyruns · 53,919 bytesscripts/run_video_strict_replay.pyruns · 166,489 bytesscripts/rw1_static_interchange_framing.pyruns · 14,872 bytesscripts/scan_blender_version_ocr.pyruns · 10,444 bytesscripts/update_replay_knowledge_base.pyruns · 27,852 bytesscripts/video_replay_animation_contract.pyruns · 21,959 bytesscripts/video_replay_delivery_contract.pyruns · 8,075 bytesscripts/video_replay_model_client.pyruns · 31,746 bytesscripts/video_replay_paid_api.pyruns · 80,632 bytesscripts/video_replay_provider_usage.pyruns · 76,663 bytestests/test_blender_e2e.pyruns · 8,398 bytestests/test_camera_framing.pyruns · 1,295 bytestests/test_camera_framing_blender.pyruns · 2,677 bytestests/test_codex_cli_bridge.pyruns · 13,514 bytestests/test_generation_contracts.pyruns · 6,610 bytestests/test_generation_delivery.pyruns · 31,929 bytestests/test_generation_portability.pyruns · 7,607 bytestests/test_pipeline_spec_signals.pyruns · 15,897 bytestests/test_render_device_policy.pyruns · 8,261 bytestests/test_success_knowledge.pyruns · 14,952 bytes
Read excerpt
# Blender Generation Pipeline
Produce an editable `.blend` as the primary artifact. Treat preview renders,
six-view images, turntables, receipts, and traces as validation evidence rather
than substitutes for the scene.
## Choose a route
- Use tutorial replay when a video or tutorial is the source of truth. Prepare
timestamped evidence, retrieve relevant knowledge, generate the scene, then
compare it with the verified visual references.
- Use model-direct generation when a structured task and reference preview are
already available. Begin from a canonical blank scene and run the bounded
harness in `scripts/model_direct_generation_v3_harness.py`.