Individual skill

blender-pipeline-generation

Generate an editable Blender asset or animation from a blank scene, either by replaying verified tutorial-video evidence or by executing a model-direct generation task. Use for from-zero reconstruction; use the edit pipeline when an existing scene or asset must be modified.

skills/blender-pipeline/generation/SKILL.md

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# Blender Generation Pipeline

Produce an editable `.blend` as the primary artifact. Treat preview renders,
six-view images, turntables, receipts, and traces as validation evidence rather
than substitutes for the scene.

## Choose a route

- Use tutorial replay when a video or tutorial is the source of truth. Prepare
  timestamped evidence, retrieve relevant knowledge, generate the scene, then
  compare it with the verified visual references.
- Use model-direct generation when a structured task and reference preview are
  already available. Begin from a canonical blank scene and run the bounded
  harness in `scripts/model_direct_generation_v3_harness.py`.