Individual skill
webgl-experience
A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained `index.html`. Use when the brief asks for a "WebGL", "shader", "3D", "generative", "GPU", "interactive canvas", "hero animation", or "real-time visual" experience. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.
packages/vscode/assets/open-design/examples/webgl-experience/SKILL.md
Source commit 400641fd6781fa0febad445984ee76440374736d
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- Matches the observed repository HEAD
- Yes
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- Yes
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- Observed behavior
- Instructions only
- Last checked
- Nov 4, 2026
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- 1,045
- Repository last updated
- Nov 7, 2026
- License
- MIT
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SKILL.mdcore · 3,659 bytesexample.htmlasset · 5,575 bytesopen-design.jsonasset · 8,496 bytes
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# WebGL Experience Skill
Produce a single self-contained `index.html` that renders a real-time WebGL (or WebGL2) visual full-screen, with a clean typographic overlay on top.
## Why this is a powered artifact
OpenDesign detects `getContext('webgl2')` / `new Worker` / `SharedArrayBuffer` and renders this file in **powered preview** — a cross-origin-isolated iframe with `allow-same-origin`. That means real Web Workers, `SharedArrayBuffer`, WASM, and the full GPU pipeline are available. You do **not** need to work around the opaque sandbox. Prefer `webgl2` for modern features; fall back to `webgl` when the effect allows.
## Resource map
```
webgl-experience/
├── SKILL.md ← you're reading this
└── example.html ← a working WebGL2 aurora-field reference (READ FIRST)