Individual skill

article-sketchnote-editorial

把一个概念铸成杂志专题档案——真问题→失败→转折→顿悟→命名, 6 个 layout 模具 + 4 字族对比 + 探案档案细节

packages/content/assets/open-design/skills/article-sketchnote-editorial/SKILL.md

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Nov 4, 2026

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Nov 7, 2026
License
MIT

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<!-- Ported from html-anything (https://github.com/nexu-io/html-anything), next/src/lib/templates/skills/article-sketchnote-editorial/SKILL.md at commit 553ed98c283f. Copyright the html-anything authors, Apache License 2.0 (see packages/content/local/ports/LICENSE-html-anything.txt). Divergences: frontmatter gained an od: block and English description, and lost `featured` (curation here is local/curated.json); assets/*.html style references now point at the remixable examples ported alongside. The original credits https://github.com/lijigang/ljg-skills/tree/master/skills/ljg-card as its inspiration. -->

【模板: 编辑式视觉笔记(Editorial Sketchnote)】

【灵魂】把一个**概念**铸成一份编辑式图文档案。读者翻它像翻一本期刊专题——从真问题(专题刊头)→ 失败的尝试(便签批注、档案标签)→ 一句"等等——"的转折(跨栏大标题)→ 看见那个东西(Hero 对开页)→ 名字(Closing 名牌)。

**不是博物馆陈列, 是杂志栏目。不是教科书定义, 是探案档案。** 视觉与叙事一起负责, 让读者自己经历"卡住—走不通—翻过去—看见了"的弧线。文字克制, 不点题。

【六条公理 — 任一不过, 重做】

1. **有真问题在前** — 起点是具体的、可触摸的、卡住的问题。不是「什么是 X」, 是「当时的人们用 A、B、C 都不够」。问题必须有裂缝。
2. **必须有失败** — 路径中至少一次失败(或走偏、半对了)。线性"由此可得"会杀掉张力。
3. **顿悟在前、命名在后** — 读者先「看到」, 再被告诉「这叫……」。**标题不能出现概念名**。
4. **「现在」视角** — 每一站是「他/她那一刻能看到什么」, 不是「我们站在 100 年后回望」。后世评价不进画面。