Individual skill
shader-dev
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
packages/vscode/assets/open-design/skills/shader-dev/SKILL.md
Source commit 400641fd6781fa0febad445984ee76440374736d
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- Yes
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- Yes
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- Observed behavior
- Instructions only
- Last checked
- Nov 4, 2026
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- Repository last updated
- Nov 8, 2026
- License
- MIT
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# shader-dev
> Curated from the MiniMax AI team.
## What it does
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
## Source
- Upstream: https://github.com/MiniMax-AI/skills
- Category: `3d-shaders`
## How to use