Individual skill
gamified-app
A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".
packages/vscode/assets/open-design/examples/gamified-app/SKILL.md
Source commit 400641fd6781fa0febad445984ee76440374736d
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- Last checked
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SKILL.mdcore · 4,518 bytesexample.htmlasset · 16,468 bytesopen-design.jsonasset · 9,394 bytes
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# Gamified App Skill
Produce a multi-screen mobile prototype on a single dark showcase page.
Three phone frames side-by-side, each one its own moment in the journey.
## Workflow
1. **Read the active DESIGN.md** (injected above). For gamified apps, lean
on bold display type for headlines and a brighter, broader palette than
most products — quests look like quests because the colors do.
2. **Pick the brand + value prop** from the brief. Generate real quest
names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four
Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture",
"Nourish — Cook a high-protein lunch", "Mind — 10-min focus